I had always thought of earthquakes as dramatic, irregular events, when in fact there are tens of thousands of earthquakes each year that people cannot even feel. Back when I was in school, I made a print piece that looked at the number and magnitude of earthquakes occurring throughout a full year. As you can see in our more recent project, there were over 6,000 earthquakes globally in 2013 (and that's only looking at those with a magnitude of 4.5+!). In fact, there are over a million earthquakes each year, but most are too small to notice.
Within the dataset pulled from the U.S. Geological Survey, we focused on the earthquakes' magnitudes, locations, and dates of occurrence. The tool allows you to focus on a particular subset of earthquakes by limiting the timespan, range of magnitudes, and map extent. On the other hand, you can maximize the timeframe and magnitude range to get a picture of the whole year.
When comparing time intervals of the same length (for example 30 days), the ratio of magnitude 4.0-4.9 earthquakes to magnitude 5.5-5.9 to magnitude 6.0-6.5 earthquakes, etc. stays about the same. However, the total number of earthquakes can vary dramatically. A 31-day span starting in January had 449 earthquakes, while the 31-day span starting in February had 809.
The tool revealed hot spots of seismic activity. By including population density as a layer, we could begin to see areas of high risk. For example, Japan and much of East Asia are densely populated along the coasts — an area that is also host to a large percentage of the world's earthquakes.
East Asia experiences some of the year's largest earthquakes measuring over 7.0 on the Richter scale, putting many of these areas in the top mortality risk deciles.
The largest earthquake in 2013 actually occurred deep in the ocean off the coast of Russia. Luckily, its depth prevented massive damage, but the tremors could be felt thousands of miles away.
Areas like East Asia, the Himalayas and the U.S. West Coast experience a large amount of earthquakes because these areas lie directly on top of tectonic plate fault lines. On the other hand, areas like the U.S. East Coast, Australia and most of Africa experience little to no seismic activity throughout the year due to their locations in the centers of tectonic plates.
The Massachusetts Conference for Women is a yearly conference focused on bringing together the network of female community leaders, workers and entrepreneurs. The event is made up of resume building workshops, company booths, and keynote speaker presentations. This year, the keynote speakers included Lupita Nyong'o and Secretary Hillary Rodham Clinton.
Ms. Nyong'o spoke about her journey to becoming an actor. Her talk focused on the importance of acting on your aspirations, no matter how lofty, in order to move forward.
Secretary Clinton focused on Massachusetts as a place for progress and change, particularly for women. She brought up historical Massachusetts female pioneers such as Emily Dickinson and Abigail Adams, and praised Massachusetts for recently passing the law granting workers paid sick leave. She encouraged the women of Massachusetts to continue being engines of change and to "continue to crash through ceilings, and unlock the unlimited potential of every woman."
After the session, we had the pleasure of meeting Secretary Clinton and briefly discussing the data initiative we have been working on, which charts the global progress and setbacks of women and girls over the past twenty years. Stay tuned for more updates!
Many of the world’s most densely populated areas sit along the most seismically risky locations. The Nepal earthquake was triggered by the release of escalating tension along major fault lines, where the plate containing most of Europe and Asia overrode the subducting India plate. The Nepalese capital of Kathmandu, home to more than one million people, sits just 48 miles southeast of the earthquake’s epicenter.
There have been four magnitude 6 earthquakes along the boundary of the India and Eurasia plates in the last century. In the last month alone, there have been 379 earthquakes between magnitude 4.5-9.0 around the world.
Our web application demonstrates that the most densely populated areas are often at the greatest risk for high magnitude earthquakes. Many of these high-risk regions require improved infrastructure that can sustain the frequenting tremors.
We hope our tool can act as a guide as to where we can focus future efforts to improve infrastructural and institutional preparedness. Please take the time to learn more, and support the international aid efforts where possible.
The researchers took every plant name in the International Plant Names Index (IPNI), and determined the gender of the original botanist who discovered and named each species. The results showed that while "approximately 20% of scholarly authors between 1900 and 2000 were female...female authors account for 5% of the new plant species names published during that time period." In total, fewer than 3% of land plant species have been named and published by women.
The gender gap in botany is particularly interesting because botany has historically been seen as a "feminine" science. As noted in the paper, women's lack -- or flat out denial-- of access to publication services and resources may have contributed to the infrequency of their new naming publications. Beatrix Potter, for example, was forbidden from presenting her paper, On the Germination of the Spores of Agaricineae, at the Linnean Society in 1897, since women could not attend Society meetings. The gender gap in botany still persists, however it has become one of the smallest gaps in the sciences, with female botanists naming about 4 species for every 5 named by their male counterparts.
It would be great to see more research published within this vein, and used as a reference point for how the gender gap persists in access to academic resources, research opportunities, and availability of publishing and distribution.
On a related note, the data source for our most recent National Geographic project keeps record of international plant trade. In our early explorations for the project, we looked at both animals and plants and found that Woronow's snowdrop (Galanthus woronowii), named in honor of Russian botanist Georg Woronow, was the most traded plant in 2013.
Snowdrops in general (Galanthus spp.) contain the substance galantamine, which can be used in the treatment of Alzheimer's disease. Though I missed their blooming season, I was able to find the common snowdrop (Galanthus nivalis) in the Kew Gardens Rock Garden.
A lot of our work digs deep into one area of expertise, so it's pretty amazing when we can find ways they intersect. Who knows, maybe our interest in food will combine with our love of television next...
2015 marks year six for Fathom, and it has been a big one. Over the past twelve months we've given talks at Internet Week, Eyeo, Williams College, The World Bank, Tufts, the Visualized Conference, PopTech, SATE, the MIT Media Lab, and Olin College.
Girls Who Code and Olin College came to visit and learn about Fathom, Processing, and how we work.
We launched one of our largest projects to date, No Ceilings, and showcased it at this year's Clinton Global Initiative as well as one of their partnered events with Self Magazine.
We also launched a piece on Animal Trade with National Geographic, a series of Watch Faces for your Android Wear, and a 2.0 version of World Bank India.
We were even able to launch a few side projects of our own that looked at the composition of Jaws, the poetic nature of U.S. city names, and we redesigned Ben's The Preservation of Favoured Traces into a set of prints.
We visited Salem to talk design, technology and data at DeSoFa.
And when we were done trampling around Salem, we snuck in some time to teach Python, celebrate Tau and learn about shaders.
All in all it was a great year, and we're looking forward to the next. See you in 2016!
Fathom has done work with GE in the past, but it's been a while! Recently, we teamed up with their team and our friend, Camille of Estuary Branding, to take a fresh look at GE's historical timeline. The previous timeline was out of date in both content and structure. The goals of the new Transformation Timeline were to showcase the people, events and technology that define each of GE's businesses, and demonstrate how GE has changed over time.
The original timeline was a series of webpages with many image carousels, and it lacked a narrative flow. For our piece, we wanted visitors to get the big picture of GE, while also having the ability to explore individual events. The landing page features an awesome animation by Rachel, which highlights the world-changing technologies GE developed over its 100+ year history. Their innovations started with the lightbulb, and have evolved to the vacuum tube, and all the way to today's wind turbines.
Below the animation there is also an overall view of the timeline. You can see how GE's earlier history spanned mostly across light, energy, and transportation, while some of the later businesses, like aviation, didn't start until almost midway through the company's history.
Part of what makes GE such an interesting company is that they have people working across all different technological fields, and those businesses communicate and share technology with each other. We were able to show this in the timeline through technology transfers. Throughout the timeline, there are examples of these technology transfers, and a special view showing how two or more events across businesses are connected.
There were also lots of events I didn't know GE was responsible for. For example, Thomas Edison, not only a fellow Cooper Union grad, but also the founder of GE, invented the first motion picture camera. A video on YouTube recently surfaced showing a film of cats that had been recorded with Edison's camera. That's right, GE was responsible for (probably) the first cat video ever.
While they're most famous for their spinning things (gas turbines, wind turbines and airplane engines), they have produced a lot of strange and experimental technologies throughout their history. One example is the Walking Truck, a machine created in 1969 to facilitate navigating rough terrain. The project ultimately failed, but it has inspired countless sci-fi cousins.
For some of the older consumer businesses, there are a lot of amazing advertisements and photography. We wanted to make sure that those materials, which GE has been known for in the past, were included in the timeline as well. For Appliances and Broadcast, we added a gallery view of historical images, which included things like ads for pink GE refrigerators and photographs of the first toaster ever!
Overall it was a pretty amazing project and there are lots of goodies hidden throughout the timeline. Check it out for yourself at ge.com/transformation!
Scratch Day celebrates the anniversary of the creation of Scratch--a programming language for kids. The all-day event at the MIT Media Lab invited kids and parents to experiment with new features of the language, meet with other Scratchers, and share work. The celebration not only introduces kids of all ages to programming, but also to MIT, and the local creative coding community.
I helped with an activity that showcased how Scratch can manipulate hardware and respond to physical surroundings. The activity, called Lightplay, consisted of a set of lights and rotating platforms hooked up to Scratch through a special set of blocks (the functions and variables of the language). Using Scratch, kids could control the color and brightness of the lights, as well as the speed and direction of the rotating platforms. There were ways to set up alternating color patterns, fading between colors, and even responses to different inputs like the volume of chatter in the room. There were also different toys and reflective objects, so kids could play with making shadows and patterns in the space.
It was amazing to see how quickly kids were able to start manipulating the lights and begin to solve their own problems like “How do I make the lights fade to red in a circle?” or “What happens when I shine both red light and blue light on an object? Will I get purple?” One of the most interesting parts was the number of parents who asked “How can I buy this, or build something similar?” The experience showed how excited the kids were to mess around with the code.
I also recently helped out at a workshop for Girls Who Build – a local group that develops open courseware and workshops on engineering for girls (our very own Leslie has developed material for it in the past!). The latest workshop focused on the intersection of computer science and photography. I gave a quick talk on image processing, and how math and computer science are combined to manipulate images for both analysis and aesthetic purposes. After the talk, the girls worked in small groups using Processing to manipulate photos they had taken.
The girls were really excited to get some insight into how some of their favorite apps, like Instagram and Snapchat, are able to produce image “filters.” A lot of the girls had never programmed before, but by the end they had all built or edited a filter in Processing. One girl even told me she was going to use her filters for all of her Instagram posts! Overall, it was incredibly satisfying to see how excited the girls were when they finally got a filter to work. More information on the workshop is available here, and soon the curriculum will be on MIT OpenCourseWare.
We see code as another tool for designers, artists, and engineers. We’re always interested in exploring new and engaging ways to teach programming, and in facilitating the use of code for creative endeavors. Both events were great examples of how creative coding can engage a wide variety of kids (and adults!) in programming. We're looking forward to finding more opportunities to host or participate in workshops in the future. Perhaps we need a Processing day...
The CS171 course focuses on data visualization theory and covering a lot of ground in terms of learning to program and the basics of interactive visualization. We like being able to guest lecture for this course because we always hear from students afterwards that they enjoy being able to see how what they're learning can be used outside of the classroom. Afterwards, students still had some commonly asked questions, so we thought we could answer some of those here.
For analysis and data-wrangling, we often turn to Python. We also do a fair amount of server-side work with Python, sometimes Node, and even a little Java.
Processing is a part language, part library, part environment, and often used for creative coding. The main version is Java-based (as a “language” it's sort of a dialect of Java), so the work you create with it is not readily usable on the web. However, it has a lot more juice than your browser, so when you're working with large datasets, it can make those initial iterations happen a lot faster. It also can export out to PDF, which makes it great for creating the data-driven pieces of any print work you may want to do.
p5.js is a project that builds on the ideas of Processing but rethinks some of its base decisions for the web. Primarily, it can help simplify the process of writing HTML5 canvas applications. It's a great starting place for learning to code in general (it's what's used by Khan Academy, for instance), but it's also helpful when you find yourself editing a D3 example so much that you're writing more code to change it than the example itself. When you get to that level of customization, p5 and the HTML5 canvas can be your friend.
Yes! We are always looking for curious, driven candidates. We are not looking for someone who can "do it all," but people who can think creatively about how to apply their skills – whether that be coding, design, writing, or managing – to the work we do. We also have internships throughout the year. If you want to learn more, check out our careers page.
Each project page now clearly defines the capabilities we brought to that project, alongside the challenges and outcomes that shaped the process. Potential clients often come to us with specific projects that inspired them, and we hope that by clearly defining the context around our work, we can help them understand where their unique data fits into the landscape of Fathom’s projects. The new project pages will also give prospective hires a more detailed look at how we work.
The timing for our new site release corresponds happily with Fathom’s 10-year anniversary, which we celebrated at the beginning of 2020. We’ve grown from a tiny office in the Cambridge Innovation Center to the whole beautiful 5th floor of a Beacon Hill building, and we’re thrilled to be moving into our teenage years.
One of the new additions to our website that feels particularly apt for our 10-year anniversary is a timeline of our work that includes many of our projects, posters, and tools from the last decade. We’re glad to have something that shows off our breadth of experience. And as an anniversary retrospective, it is, of course, poignant and encouraging to see how much we’ve done.
We’re also looking forward to a new addition to this timeline: an upcoming collaboration working on simulation games and tools for understanding disease outbreaks. We’re partnering with a research team that studies infectious disease, including the inevitability of global pandemic, so the project has felt more timely than we’d even anticipated. The lab developed a pandemic simulation game, which they are starting to run at schools and youth organizations across the country. The simulation takes a few hours to run. Participants download a smart phone app and some pretend to go about their regular daily activities, like work, school, and shopping, while others are tasked with being first responders, epidemiologists, or even the president. We’ll be working on an improved smart phone app that will run the simulation, as well as interfaces for setting up simulations, and performing post-simulation research. We’ve only just gotten started, but we can’t wait to see where the project goes.
Looking at current tools and games in our research has also inspired us to play around with some sci-fi interfaces and graphics…
We’re also excited to announce our first font! Paul has always had a love for mazes and typography, so his latest project is a perfect match. You can read more about his design process here or play around and download the font here.
Around the office:
Let us know what you’re working on, what you’re intrigued by, and what messy data problems we can help you solve. Find us on the web, drop us a line at firstname.lastname@example.org, or subscribe to our newsletter.